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Safe and Optimal Learning from Preferences via Weighted Temporal Logic with Applications in Robotics and Formula 1

Karagulle, Ruya, Vasile, Cristian-Ioan, Ozay, Necmiye

arXiv.org Artificial Intelligence

Abstract--Autonomous systems increasingly rely on human feedback to align their behavior, expressed as pairwise comparisons, rankings, or demonstrations. While existing methods can adapt behaviors, they often fail to guarantee safety in safety-critical domains. We propose a safety-guaranteed, optimal, and efficient approach to solve the learning problem from preferences, rankings, or demonstrations using Weighted Signal T emporal Logic (WSTL). WSTL learning problems, when implemented naively, lead to multi-linear constraints in the weights to be learned. By introducing structural pruning and log-transform procedures, we reduce the problem size and recast the problem as a Mixed-Integer Linear Program while preserving safety guarantees. Experiments on robotic navigation and real-world Formula 1 data demonstrate that the method effectively captures nuanced preferences and models complex task objectives. Autonomous systems are increasingly part of our daily lives, from driverless cars in urban navigation to household robots performing domestic chores. Since these systems operate closely alongside humans, learning from human feedback is a natural way to ensure their behaviors align with human desires.


'A famous victory' - South Africa stun India after De Klerk's heroics

BBC News

This content is not available in your location. Nadine de Klerk hits 84 off 54 balls as South Africa recover from 81-5 to chase down their target of 252 with seven balls to spare, securing a famous three wicket win against hosts India at the ICC Women's Cricket World Cup. 'I was asking ChatGPT is this real?' - Fraser & Tulloch on making black history. Video, 00:04:27 'I was asking ChatGPT is this real?' - Fraser & Tulloch on making black history'We've got mountains to do' - Cavallo on homophobia in football. Video, 00:01:58 'We've got mountains to do' - Cavallo on homophobia in football We have already lost too many games - Mahomes.


Boundaries, drops and missed run-out chances - Ghosh's remarkable innings

BBC News

Boundaries, drops and missed run-out chances - Ghosh's remarkable innings This content is not available in your location. Richa Ghosh's 94 runs off 77 balls, including 15 boundaries, helps save India's innings as they recover from 102-6 to reach 251-8 against South Africa in their ICC Women's Cricket World Cup match. Boundaries, drops and missed run-out chances - Ghosh's remarkable innings. Video, 00:03:29 Boundaries, drops and missed run-out chances - Ghosh's remarkable innings'I was asking ChatGPT is this real?' - Fraser & Tulloch on making black history. Video, 00:04:27 'I was asking ChatGPT is this real?' - Fraser & Tulloch on making black history'We've got mountains to do' - Cavallo on homophobia in football.


Computational Fluid Dynamics Optimization of F1 Front Wing using Physics Informed Neural Networks

Shah, Naval

arXiv.org Artificial Intelligence

In response to recent FIA regulations reducing Formula 1 team wind tunnel hours (from 320 hours for last-place teams to 200 hours for championship leaders) and strict budget caps of 135 million USD per year, more efficient aerodynamic development tools are needed by teams. Conventional computational fluid dynamics (CFD) simulations, though offering high fidelity results, require large computational resources with typical simulation durations of 8-24 hours per configuration analysis. This article proposes a Physics-Informed Neural Network (PINN) for the fast prediction of Formula 1 front wing aerodynamic coefficients. The suggested methodology combines CFD simulation data from SimScale with first principles of fluid dynamics through a hybrid loss function that constrains both data fidelity and physical adherence based on Navier-Stokes equations. Training on force and moment data from 12 aerodynamic features, the PINN model records coefficient of determination (R-squared) values of 0.968 for drag coefficient and 0.981 for lift coefficient prediction while lowering computational time. The physics-informed framework guarantees that predictions remain adherent to fundamental aerodynamic principles, offering F1 teams an efficient tool for the fast exploration of design space within regulatory constraints.


VROOM - Visual Reconstruction over Onboard Multiview

Yadav, Yajat, Bharadwaj, Varun, Korrapati, Jathin, Baranwal, Tanish

arXiv.org Artificial Intelligence

W e introduce VROOM, a system for reconstructing 3D models of F ormula 1 circuits using only onboard camera footage from racecars. Leveraging video data from the 2023 Monaco Grand Prix, we address video challenges such as high-speed motion and sharp cuts in camera frames. Our pipeline analyzes different methods such as DROID-SLAM, AnyCam, and Monst3r and combines preprocessing techniques such as different methods of masking, temporal chunking, and resolution scaling to account for dynamic motion and computational constraints. W e show that Vroom is able to partially recover track and vehicle trajectories in complex environments. These findings indicate the feasibility of using onboard video for scalable 4D reconstruction in real-world settings.


Formula 1, AWS team up for AI-inspired trophy ahead of Canadian Grand Prix

FOX News

Fox News Flash top sports headlines are here. Check out what's clicking on Foxnews.com. Formula 1 and Amazon Web Services (AWS) have been partners for more than six years. But, that longstanding partnership is now set to reach new heights as the popular sports league and the leading tech company will leverage AWS tools to develop a generative artificial intelligence-designed trophy for the upcoming Canadian Grand Prix. The first-of-its-kind approach to the trophy for the highly-anticipated event is expected to help increase creativity.


The greatest Formula 1 track on Earth: Sky Sports uses AI to create the ultimate racing circuit - including the legendary Eau Rouge of Spa and the uphill climb of Circuit of the Americas

Daily Mail - Science & tech

'The greatest track on Earth' finally finishes up at the Interlagos Circuit of the São Paulo Grand Prix. It features the Senna'S', an S-shaped part of the track named after the legendary Brazilian racing driver Ayrton Senna. Look closely and you'll see a statue of Senna, who was tragically killed at the 1994 San Marino Grand Prix when his car crashed into a concrete barrier. Bringing the AI track to an end in Brazil, the last section runs from Turn 14, known as Junção, and into Interlagos' final sector. Sky Sports, which has exclusive broadcast rights to live F1 races, is trying to entice fans to subscriptions before the Grand Prix season starts next month. The 2024 calendar comprises a record 24 Grands Prix, starting with the Bahrain Grand Prix on March 2. The Senna'S', named after the legendary Ayrton Senna, is renowned as one of Formula 1's most iconic overtaking spots Bringing the race to an end in Brazil, the thirteenth section of'The Greatest Track On Earth' runs from Turn 14, known as Junção, and into Interlagos' final sector Not content with winning trophies in real life, McLaren is now competing in the virtual world for F1 glory. The legendary British automobile company entered the world of eSports in 2017 and won its first tournament in December last year. With two Brits on the team, McLaren saw off fierce competitors including Mercedes-Benz, Aston Martin, Red Bull Racing and Haas. MailOnline has taken a trip to the global headwaters of McLaren in Woking, Surrey, to see what it takes to become a professional eSports driver.


The Morning After: Formula 1 wants AI to help it figure out if a car breaks track limits

Engadget

The Fédération Internationale de l'Automobile (FIA), F1's governing body, says it will employ Computer Vision tech at the season-closing Abu Dhabi Grand Prix this weekend. Drivers know the exact lines to take at corners for optimal lap times, but sometimes racers go out of bounds as they try to gain an advantage, and officials need to check cars stay within track limits. Four people had to review around 1,200 potential violations in July's Austrian Grand Prix, and some track limit violations went unpunished in October's US Grand Prix. The FIA hopes to reduce the number of possible infringements officials manually review to around 50 per race. You can get these reports delivered daily direct to your inbox.


Formula 1 hopes AI will help it figure out if a car breaks track limits

Engadget

The margin of success in Formula 1 often comes down to tiny measurements of time and distance. Drivers know the exact lines to take at corners for optimal lap times. Sometimes, though, racers will go out of bounds as they try to gain an advantage. To help officials check whether a car's wheels entirely cross the white boundary line, F1 will test an AI system. The Fédération Internationale de l'Automobile (FIA), the motorsport's governing body, says it will employ Computer Vision tech at the season-closing Abu Dhabi Grand Prix this weekend.


MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning

Samvelyan, Mikayel, Khan, Akbir, Dennis, Michael, Jiang, Minqi, Parker-Holder, Jack, Foerster, Jakob, Raileanu, Roberta, Rocktäschel, Tim

arXiv.org Artificial Intelligence

Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over either environment parameters (in single-agent settings) or co-player policies (in multi-agent settings). However, the strengths and weaknesses of co-players can manifest themselves differently depending on environmental features. It is thus crucial to consider the dependency between the environment and co-player when shaping a curriculum in multi-agent domains. In this work, we use this insight and extend Unsupervised Environment Design (UED) to multi-agent environments. We then introduce Multi-Agent Environment Design Strategist for Open-Ended Learning (MAESTRO), the first multi-agent UED approach for two-player zero-sum settings. MAESTRO efficiently produces adversarial, joint curricula over both environments and co-players and attains minimax-regret guarantees at Nash equilibrium. Our experiments show that MAESTRO outperforms a number of strong baselines on competitive two-player games, spanning discrete and continuous control settings.